Roguelike game
Mine Crawler
Founder build
An infinite minesweeper roguelike built around procedural play, escalating zones, power-ups, challenges, progression, and an offline-friendly loop for quick strategic sessions.
Contribution
What I owned
- Product definition and feature scope
- Frontend and backend engineering
- Testing and store deployment
- Launch and product marketing
Product scope
What shipped
- Procedural level generation
- Power-ups and challenge systems
- Progression and offline support


Building a mobile product?