Skip to main content
← Selected work

Roguelike game

Mine Crawler

Founder build

An infinite minesweeper roguelike built around procedural play, escalating zones, power-ups, challenges, progression, and an offline-friendly loop for quick strategic sessions.

Contribution

What I owned

  • Product definition and feature scope
  • Frontend and backend engineering
  • Testing and store deployment
  • Launch and product marketing

Product scope

What shipped

  • Procedural level generation
  • Power-ups and challenge systems
  • Progression and offline support
Mine Crawler roguelike mine board in playMine Crawler progression and zone selection screen

Building a mobile product?

Bring the next MVP from scope to store release.

Discuss your MVP